
Now
Pass and play
One phone goes round the table, and the whole game runs on it.
Each player looks at their word alone, then passes the phone on.
No Wi-Fi, no mobile data, no account.
Scores add up over every game of the evening.

Party game · 4–20 players
Halfword is a pass-and-play party game for one room, based on the word game Undercover. Most of the table shares a secret word, one or two players get a nearby one, and sometimes one gets nothing at all. Describe yours without saying it, then vote out whoever sounds off.
Coming soon to the App Store
Coming soon to Google Play
One phone is enough. No account, no internet.
First the deal: the phone goes round, and each player sees their word in secret. Then the table plays round after round until one side wins.
One clue each, in turn. Never the word itself. Too vague looks suspicious, too exact gives it away.
Whose clue didn’t fit? Talk it over. Nobody says their word.
On three, everyone points at a suspect, and the phone counts. A tie gets one more clue from each tied player, then a new vote.
The player with the most votes is out, and the phone shows what they were.
Caught Mr. White? They get one guess at the civilians’ word. If it’s right, they steal the win.

Civilians win when every Undercover and Mr. White is out.

Undercover and Mr. White win if they are still in when only one Civilian is left.

Mr. White wins on the spot by naming the civilians’ word after being caught.
Nobody sees anyone else’s role. And colour is never the only clue: every role has its own shape.

Circle, cyan
Gets the word most of the table shares. Wins by finding everyone who doesn’t have it.

Triangle, rose
Gets a nearby word: tea, while everyone else has coffee. Wins by blending in.

Hollow square, paper
Gets no word at all. Listens, bluffs, and if caught, gets one guess at the civilians’ word.
The app suggests how many Undercovers and Mr. Whites suit your group, and you can change it.
Optional twists. Switch on any mix, and each one goes to a player on top of their role.
Breaks every tie, even after she’s out.
4+ players
Two linked players. If one goes, both go.
5+ players
Takes one player along when voted out.
5+ players
First of the two out loses 2 points, the other gains 2.
5+ players
The eliminated keep talking and voting.
4+ players
Each round, someone describes with gestures only.
4+ players
Once, the votes against them fly back at the voters.
4+ players
Scores 4 points for being the first one out.
5+ players
Play on one phone today. Later, everyone at the table will be able to use their own.

Now
One phone goes round the table, and the whole game runs on it.

Coming later
One phone or tablet hosts the table. If a player’s phone drops out, they use the host’s screen and the game goes on.
English and German word packs, each written on its own and never translated. Pairs rarely survive translation: clock and watch make a fine English pair, but German has Uhr for both.
Pick a difficulty from 1 to 5, and pairs your table played lately are skipped. The app’s language and the word language are set separately.
Civilianscoffee
Undercovertea
No account. Names, words and scores stay on your phones. Game statistics are off unless you turn them on, and even then they carry no names, nothing anyone typed and no device ID.
Halfword is coming to iPhone and Android.
Coming soon to the App Store
Coming soon to Google Play
Both are very welcome. Halfword is still being made, and your feedback shapes it.
Email info@slnt-opp.xyz